Jump to content

Weeb's Gambit

From Joepedia

Joe once complained that his audience seemed to be most entertained by streams in which he was displeased by the game's writing. He singled out weebs in particular, saying that they would employ a "weeb's gambit" in which they would suggest Japanese games in order to achieve one of two outcomes: He would either enjoy the game, which was the ideal, nearly unattainable result, or, more likely, he would dislike it in a manner that was entertaining to watch anyway.[1] After this, he would state that a Japanese game had lost the weeb's gambit whenever the writing did something that he considered unforgiveable.

In his 13 Sentinels playthrough, the infamous "Where did my clothes go?" moment happened a mere few minutes into the game, which Joe said was fastest that a game had ever lost the weeb's gambit.[2] Given his initial bad impressions, he declared that he would add higher stakes to the weeb's gambit: He promised that he would buy a figure of one of the characters if he enjoyed the writing in the end.[3] He ended up enjoying the game[4] and 13 Sentinels is now one of the few games that has won the weeb's gambit. The figure has still gone unpurchased.

Another important pair of concepts related to the weeb's gambit are that of "the peak" and "the cliff". The writing in weeb games often had concepts that would intrigue Joe, only for the writing to nosedive and sour Joe's impression of the game entirely. Whenever Joe began to get a sense that a weeb game was about to do something he disliked, he would say he was beginning to "see the cliff" after the game had brought him to the story's peak.[5] This concept has now bled over to non-weeb games, and Joe will comment that a cliff is approaching when a game is taking a turn for the worse.

The peak and the cliff have been channified into Peak-chan and Cliff-chan respectively.

References